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25+ Certified courses In Mahad | Raigad
ISEES offer more than 25 certified course in Mahad City with professional Instructors.
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Mahad Computer Courses
Mahad Computer Courses is an educational platform offering a variety of computer-related training programs.
Best Computer Classes Mahad
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ISEES computer institute is one of the best institute in mahad. We Provide 25 + Certified Courses in Mahad
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The Character Forge: How to Play as Dark Magician and Dark Magician Girl in DnD 5e
This is a rather unusual build option, as these aren’t technically characters in the Yugioh series. However, I consider it a fun and unique challenge to try and build them. Dark Magician and Dark Magician Girl are the ace cards in the deck of Yami Yugi. Though in season 5 the anime decided they were the spirits of the Pharaoh’s high priests trapped as duel monsters that still serve their king in death. So that’s a fun thing to think about the next time you play one of these cards.
A Heroic Spirit
What race you choose is probably going to depend on which version you want to play. If you want to play who they were before they died, Mahad and Mana were ordinary humans with no superhuman abilities beyond the study of magic. So normal Humans works for who they once were. If you want to play as the duel spirits they became, you could choose Kalashtar because the Dark Magician is the bond of the high priest Mahad with the Illusion Magician spirit. Kalashtar is a race whose body is split between a host and a dream world spirit. Dream world, Duel Monster Spirit World. Close enough. They are also tasked with guarding and serving the Pharoah loyally, which has lowkey guardian angel traits, so Aasimar is a possibility. It’s a bit silly, but they are synthetic beings. Just holograms really. They could be Warforged since they aren’t actually real or alive. Just computer code and projected images of light as duel monsters. They could also be Variant Humans because they’re Shonen anime characters, and the spirits of former humans.
Honestly, they have no alignment and little personality. Make them however you want and go from there. I have never actually seen season 5, so I don’t know the personalities of Mahad and Mana.
For background, Mahad is a high priest and Mana is his pupil. Mahad and Mana are both Acolytes. Dark Magician is the ultimate wizard in terms of attack and defense, so Sage is appropriate, while the obscure (but I think it’s legit?) Student of Magic is great for Dark Magician Girl.
Powers and Abilities
The Dark Magician’s primary spell is the Dark Magic Attack, and the Dark Magician Girl casts Dark Burning Attack.
As Mahad, he had the ability to summon duel spirits to fight on his behalf, conjuring them through large stone tablets. Mahad also possessed the Millennium Ring, which points you in the direction of whatever you’re trying to find, and lets you place and remove souls from bodies.
Support Cards:
Dark Burning Attack: Destroy all enemy facedown monsters Dark Burning Magic: Destroy all enemy cards. Dark Magical Circle: Add other Dark Magician support cards to your hand. Dark Magic Attack: Destroys all enemy Spells and Traps Dark Magic Expanded: one monster gains +1000 ATK and ignores enemy spells Dark Magic Inheritance: Banish 2 spells to draw 1 DM support card from deck. Dark Magic Twin Burst: DM gains ATK of all DMG on the field and in Graveyard. Dark Magic Veil: Pay 1000 LP to summon a dark spellcaster Dark Renewal: Sacrifice enemy monster and your caster. summon dark caster. Illusion Magic: Sacrifice your spellcaster. Add Dark Magician to your hand. Magic Formula: DM’s Spellbook. Increase DM or DMG ATK by 700 points. Magical Hats: Dark Magician becomes hidden beneath 1 of 4 magic hats. Magical Objection: Counter enemy spell, trap, or effect and destroy that card. Magician’s Circle: when foe summons, you and foe can summon a caster Magician’s Defense: Take half damage while you control a spellcaster. Magician’s Navigation: Summon DM from hand and dark caster from Deck/GY Mystical Box: Dark Magician trades places with another monster. Thousand Knives: Destroys 1 enemy monster
Other Common Cards
Change of Heart: Take control of enemy monster for 1 turn. Dark Hole: Destroy every card on the field. Dian Keto, the Cure Master: Gain 1000 Life Points. Magic Cylinder: Bounce enemy attack at enemy’s Life Points. Magic Jammer: Counter 1 enemy spell card. Mirror Force: Bounce enemy attack, destroy all ATK position enemy monsters. Monster Reborn: Summon 1 monster from either Graveyard. Mystical Space Typhoon: Destroy 1 Spell or Trap card. Negate Attack: Portal sucks up enemy attack, opponent battle phase ends. Raigeki: Destroy all of your opponent’s monsters Reverse Trap: Buffs and Debuffs switch. Buffs weaken, Debuffs strengthen. Spellbinding Circle: Enemy monster -700 ATK. Cannot attack/change positions. Swords of Revealing Light: 3 gleaming swords, enemy can’t attack for 3 turns. Trap Hole: Create pit trap. Destroy monster with 1500 ATK or more.
Class is in Session
Cleric Arcana: As Mahad and Mana were priests, this is a way to incorporate that religious background with their current powers.
Sorcerer Divine Soul: Similar to Arcana, Divine Soul blurs the line between magic and religion, and allows Dark Magician to pull power from the holy spirit of Mahad residing within him. Since both Dark Magician and Dark Magican Girl float, the wings this subclass gives at level 14 could be flavored as simply allowing these duel spirits to fly/float without the wings being visible. Shadow: They are the DARK magicians. Their signature spells are DARK Magic Attack and DARK Burning Attack. Pretty self-evident.
Warlock Celestial: Again like Divine Soul and Arcana, this option connects Warlock with religion, but the subclass has some Radiant flavor which is a little unusual for the DARK Magicians.
Wizard Conjuration: When Mahad lived, he used his Millennium Ring and magic powers to conjure the spirits of Duel Monster tablets to play shadow games. Lore Mastery: He’s “the ultimate wizard in terms of attack and defense”. It stands to reason that his understanding of magic would run so deep that he could alter and bend it to his will. Especially to turn any spell he casts into Necrotic damage for his dark magic attacks. Theurgy: Mahad was the high priest. So, he could have been a wizard who had studied the religious magic of his day to obtain his powers and to cast both Cleric and Wizard spells with one stat. War Magic: The ultimate wizard in terms of attack and defense is probably going to be extremely powerful in a fight, so having a build that’s made to fight is right up his alley.
How to Play as Yugi Mutou
Before making this post, I’d tried to make Yugi as a potential build. However, an obstacle I encountered was that I had Yugi as a Conjuration Wizard, and there simply weren’t enough Wizard spells that summoned creatures to fight on your behalf. However, if you combine that summoning focus of Yugi with the magical capabilities of Dark Magician or Dark Magician Girl, and treat them as his Deck Master, they can work together to fill out Yugi’s spell list with DM and DMG spells and fight side by side as effectively one character.
Stats and Proficiencies
In order to be the ultimate wizard in terms of attack and defense, Dark Magician needs the absolute maximum Intelligence and Constitution stats. He needs to be able to deal serious magical damage and shrug off enemy spells. During Yugi and Joey’s duel against Para and Dox, the Dark Magician did a front flip in what seems like medium armor. That shows quite a bit of Dexterity. Beyond that, fill out the other three stats or dump them as you see fit. However, I will admit, the Dark Magician Girl does seem more charming than her mentor, and could be a Sorcerer who casts with Charisma instead of Intelligence.
Arcana Insight Perception Religion
Name: Mahad, the Dark Magician Race: Variant Human Background: Sage Alignment: Neutral Class: War Magic Wizard (20) Base Stats: Strength: 8 (-1) Dexterity: 17 (+3) Constitution: 20 (+5) Intelligence: 20 (+5) Wisdom: 8 (-1) Charisma: 8 (-1) Saving Throws: Strength: -1 Dexterity: +3 Constitution: +5 Intelligence: +11 Wisdom: +5 Charisma: -1 Combat Stats: HP: 182 AC: 13 Speed: 30 Initiative: +8 Proficiency Bonus: +6 Passive Perception: 15 Dark Vision: 0 feet Proficiencies: Arcana (Sage) History (Sage) Insight (Wizard) Religion (Wizard) Skills: Acrobatics: +3 Medicine: -1 Animal Handling: -1 Nature: +5 Arcana: +11 Perception: +5 Athletics: -1 Performance: -1 Deception: -1 Persuasion: -1 History: +11 Religion: +11 Insight: +5 Sleight of Hand: +3 Intimidation: -1 Stealth: +3 Investigation: +5 Survival: -1 Equipment: Arcane Focus: Staff
Spell Slots 1st (4) 2nd (3) 3rd (3) 4th (3) 5th (3) 6th (2) 7th (2) 8th (1) 9th (1)
Dark Magician’s Spellbook
Cantrips 3rd Level 6th Level Create Bonfire Call Lightning Arcane Gate Eldritch Blast Counterspell Globe of Invulnerability Firebolt Dispel Magic 7th Level Mage Hand Fireball Conjure Hezrou Mind Sliver Magic Circle Mord’s Sword Minor Illusion Summon Lesser Demons 8th Level 1st level 4th Level Antimagic Field Detect Magic Arcane Eye Dominate Monster Hex Banishment 9th Level Mage Armor Conjure Minor Elementals Prismatic Wall Magic Missile Conjure Shadow Demon Shield Leo’s Secret Chest Witch Bolt Locate Creature 2nd Level Phantasmal Killer Arcane Lock Summon Greater Demon Crown of Madness 5th Level Flock of Familiars B’s Hand (Arcane Hand) Knock Conjure Elemental Locate Object Dominate Person Magic Weapon Infernal Calling Mirror Image Legend Lore Misty Step Planar Binding Shadow Blade Synaptic Static Teleportation Circle Wall of Force
Features:
Arcane Deflection: When attacked, as a reaction, add +2 AC or +4 saving throw, but cast only cantrips next turn. Arcane Recovery: Once per day, after a short rest, restore 10 or fewer level 5 or lower used spell slots. Deflecting Shroud: 3 creatures take 10 force damage after Arcane Deflection. Durable Magic: +2 to AC and saving throws when concentrating on a spell. Magic Initiate: Learn Eldritch Blast, Mind Sliver, and Hex. Cast with INT. Power Surge: You have max 5, each surge adds 10 force damage to a spell. Researcher: You always know where to find information or who to get it from. Signature Spells: Cast Fireball and Dispel Magic without using a spell slot. Spell Mastery: Cast Magic Weapon and Mage Armor without using a spell slot. Tactical Wit: Add your INT mod to your Initiative.
keep in mind, the spell list is not conclusive, it’s a personal choice. I chose to have Dark Magician learn all the spells of the Arcane Cleric, and just tried to pick the standard magic spells, especially about anything with Arcane in its name. Because both Yugi and Mahad summon monsters to fight for them, I decided it was appropriate to give Dark Magician a lot of conjuration spells, but that doesn’t mean you have to use the Deck Master Yugi/Dark Magician build I suggested where Yugi does the summoning and Dark Magician handles everything else. It’s not a perfect build, but then, I never expected it to be. Still, I hope you guys found this to be a fun, quirky DnD concept. Let me know if you’d build this character differently than I did. And as always, thanks for joining me in The Character Forge, where heroes are made.
#dungeons and dragons#dark magician#dark magician girl#yugi mutou#yugi#yami#yami yugi#pharaoh#pharaoh atem#atem#mahad#mahado#mana#black magician#black magician girl#yugioh#original series#yugioh original series#yu-gi-oh#yu-gi-oh!#king of games#millennium puzzle#dark magic attack#the dark magician#duel monsters#duel links#yugioh duel links#dm#dmg#ygo
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i'm now curious of everyone's workout routines (if they have any) in stepping stones. like does set do anything besides yoga? does atem do anything besides joining set? what does kaiba do exactly to be fit? and mahad? pls share some of your very merry thoughts abt this
*cracks knuckles*
ok here we go (its long af)
Disclaimer: this is basically how I headcanon-ed it according to DSOD bc they just had to make Kaiba ripped, thanks for that //sarcasm (I mean im not complaining but now I have to explain this shit)
Tho keep in mind that I know pretty much nothing about working out ‘n stuff aside from things I learned secondhand thank you, cousin gym instructor and irl this probably still wouldn’t be enough to give you a six-pack like that, but we can’t have Kaiba in the gym for four to six hours in a single day either so I work with what I can.
Kaiba: Has the most muscle-buidling focused routine. Probably takes additional protein too, though he’s picky af and won’t settle for cheap alternatives of the good stuff. His work-out routine is also the most varied, hence all the gym equipment he owns. He pays most attention to the upper arm area and core muscles but thankfully he doesn’t skip leg day either.
Usually tends to work out roughly two hours at a time (counting the warm-up/cool-down, and with breaks in between sets of course), tho knowing Kaiba, he sometimes overdoes it/pushes himself too much. He used to plan it in the evening, but switched to early mornings because it had less chance of being cancelled bc of over-time work or meetings that way.
Stretching is something he also does as just a normal part of waking up and getting ready, not per se before training. Work-out days are 3 days in a row, a day of rest, 3 days, rest, rinse and repeat, though of course there can be exceptions (business trips are interesting to think about w all of this. He probably just books a hotel w a decent gym).
He’s not on a diet per se, but he does take care in eating enough calories etc to sustain his training habits, after he passed out that one time and worried Mokuba. He doesn’t like being yelled at and/or ignored over something he can prevent. Mokuba does still need to call him at work/drag him out of the office for meals sometimes though. Lil bro also leaves those energy snack bars lying around the house / in Seto’s desk at work because the idiot refuses to eat more often (so Mokuba just insists he eat bigger meals when they eat together). Seriously, healthy food, when working out regularly, does not mean a weight-loss diet of salad. It means chicken and rice and steamed vegetables and lord knows what else, but it better be a lot.
As you can tell, Mokuba’s the most involved here, because he had to learn with trial and error how much Seto could take during those months pre-dsod, so he got used to keeping track of his big bro’s schedule, for work as well as working out.
tl;dr: he takes things too seriously as usual and Mokuba does damage control.
Set: Just tries to stay limber and fit, really, mostly focussed on cardio. Aside from yoga, he probably likes running on the treadmill and whatever that bike-thing is called in English gdi me. Which is funny because none of the Egyptians have been taught how to ride an actual bike yet. Set would probably be the first to figure it out though.
Though he doesn’t do heavy work-outs, he does like sports and outdoor activities, mostly archery (he has surprisingly good aim/sharp sight, unlike Mr.Seto stare-at-computer-screens-all-day-until-everything-goes-blurry Kaiba) and self-defence sports (think along the lines of judo, once he figures out what that is). Probably stems from that obligated combat training from the good ol’ days in Egypt.
Again, this is hilarious because Kaiba does regular work-outs, not fight sports. So Set would have to take it up with either Mahad or Mana if he wants to practice the latter. Good luck with that, buddy.
tl;dr: he just likes moving for the energy release it gives and it’s habit by now.
Atem: Doesn’t really care about working out, just moves a lot out of habit. Probably joins Mahad on his morning runs around the grounds whenever he manages to stumble out of bed early enough. And there’s the yoga with Set. Pulling pranks with Mana is a sport all on its own, really, he’s become incredibly fast for someone his height. Kaiba’s jealous, how does the guy manage to maintain muscles that well-defined without regular training?? ? ?
He does join the ‘combat practice’ group every once in a while, so he’s halfway decent at it.
tl;dr: tho it looks like he would work out, he just moves a lot and eats healthy, if you don’t count all the snacks during game/movie marathons.
Mahad: Most likely to continue whatever routine he had during his first life. Doesn’t like using the machines, but opts for running outside/push-ups/sit-ups/etc instead. He saw the use in weightlifting eventually though, so you can spot him in the gym for that sometimes.
Took an interest in martial arts and hasn’t looked back since. Started taking classes the first chance he got, and passes on the things he finds useful to Mana and Atem when they join him, and to Set in a lesser degree. I’m not saying it’s an excuse to kick his ass, but it’s totally an excuse to kick his ass. They get along better than in the past, but the pent-up frustration runs deep.
tl;dr: his hobbies include swinging a staff around and beating up Set.
Mana: High-energy as she may be, she channels most of it into pranks and getting in trouble in the modern world, rather than sports. She does still take ‘combat training’ and likes swinging a staff around almost as much as Mahad, but doesn’t feel the need to do it often anymore. She likes swimming a lot though, she’s the one that spends the most time in the pool during summer.
tl;dr: Mischief is all the training you’ll need, and swimming’s cool too.
Kisara: Hasn’t trained a day in her life, still somehow manages to lift Mahad. Everyone’s afraid to ask how that’s possible. It’s probably a dragon thing.
Mokuba: He runs interference and damage control for Seto a lot, he feels like this probably counts as exercise. Helping with Mana’s pranks also provides some variety.
#replies#very merry anon#I went all out on this sorry for the wall of text#and then there's probably still details I forgot but could add on to oh boy#series: stepping stones
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Best Computer Institute in Mahad | ISEES
ISEES is one of the best computer institute in mahad founded in 2016 by Mr. Asad Isane.
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#computer course in mahad#computer courses in mahad#computer classes in mahad#mahad#isees#asad isane
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website development in mahad
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